May. 12th, 2010

smudgedragon: watercolor of dragon cleaning its magic pearl (Default)
So as you know, I've been laxed about finishing my animations. A fair chunk of this is due to technical issues. Mainly, my modeling and texture-mapping blow chunks. I keep hitting brick walls. Animation, I am rusty on, but do not suck. Storytelling is my strength and is why I want to animate in the first place. Cinematography is workman-like at best. But modeling/rigging/texturing - I freely admit I suck. And to pursue independent animation, I have to be good at everything. T-T

My latest folly: trees.

I've been up against a wall with trees for Longing for Home. Finally scraped up enough money to try purchasing a tree model from TurboSquid, after it had gone up in price (of course). Nice model, available as a 3ds model which is one of the few things Hash A:M can import as a prop. And you know what? FAIL! First off, the tree was textured mapped with tiffs. Hash can't read tiffs. Targas? sure. Jpgs, you bectcha. Tiffs - right out. And with how Hash wants to process the model into it's system is by having each and every poly on the model have it's own unique texture, thousands upon thousands. Needless to say Hash barfs, for hours on end. Have to kill the program on the process level or the machine just won't let it go, not even to restart. I can load it in without issue without the texture, but cannot reattach the texture when I do so. I'm going to try one last thing, but otherwise, these past two days have been a complete wash.

And people wonder why I don't do more animation....

EDIT: Nope - last attempt... FAIL! =le sigh=

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smudgedragon: watercolor of dragon cleaning its magic pearl (Default)
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