So, I've been poking for a long time on this animation file. It's suppose to be of one of my characters from SW:TOR walking; side view, walk cycle. As I am full of fail rust, it's taken me *forever*. I've literately been poking at it for months now, in tiny spurts when my hand feels up for it, and even then, only for about 15 minutes a shot.
It ... has many flaws. Loosing mass, detail not rolling correctly, way far off model, ect. But I was determined to see it through to the bitter, cleaned up and colored end. After all, only by doing will I get better again. At least, until I showed it to Baron.
"But I don't see Moebius (the character in question) walking like that."
Doh! He's right. I was trying for a relaxed, flowy walk and I ended up with a Shaggy walk. A little too relaxed and flowy. Dang it!
Time to hit the big reset button. After all, it could be perfectly cleaned animation, but if it's not conveying the character right, then it's kind of pointless.
[/grumble]
It ... has many flaws. Loosing mass, detail not rolling correctly, way far off model, ect. But I was determined to see it through to the bitter, cleaned up and colored end. After all, only by doing will I get better again. At least, until I showed it to Baron.
"But I don't see Moebius (the character in question) walking like that."
Doh! He's right. I was trying for a relaxed, flowy walk and I ended up with a Shaggy walk. A little too relaxed and flowy. Dang it!
Time to hit the big reset button. After all, it could be perfectly cleaned animation, but if it's not conveying the character right, then it's kind of pointless.
[/grumble]